Just then, the radio squawks an encouraging(?) message from HQ “We found the malfunction is caused by an alien jamming mechanism – proceed with visual confirmation of the scientists ASAP!”. And so Agent Titanium moves up to the office building, but it turns out the detected signal just inside the door is an alien, and not a scientist! The SAW at short range makes quick work of the Xeno however. #boardgames #galaxydefendersboardgame #gameplay
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The medics shotgun likewise barks in echo, killing the other spine critter. The close range friendly fire and acidic blood freely splashing are almost enough to also bring down Mercury! But she persists to neutralize the other Arachnos! #boardgames #galaxydefendersboardgame #gameplay
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This gives the medic an opportunity to move up and deploy the GD-209 drone – its autocannons quickly dispatching the spine critter. #boardgames #galaxydefendersboardgame #gameplay
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But the scent of blood from her ragged wounds also draws the spine critter’s jaws towards her. Thankfully, ber training at such close combat melee allows her to defend against the vicious teeth. #boardgames #galaxydefendersboardgame #gameplay
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Mercury’s blade dispatches the Arachnos, setting herself free to move to engage the other Arachnos. #boardgames #galaxydefendersboardgame #gameplay
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Titanium comes up to support her – but one spine critter leaps through a window and lunges forward with its jaw, repelled only by his thick armor. The other one charges forward from around the building, blood from the scientist still dripping from its maw. #boardgames #galaxydefendersboardgame #gameplay
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Meanwhile, the dying cries of another scientist from around the corner presage the arrive of another spine critter. #boardgames #galaxydefendersboardgame #gameplay
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Just as the machine gun fire subsides, a woman wearing a blood stained lab coat bursts out of the closest door, quickly followed by a 8 foot tall spider-alien! It’s claws tear into the woman’s flesh, and a moment later, her screams abruptly die. #boardgames #galaxydefendersboardgame #gameplay
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Princes of the Apocalypse 1
- [We first played this mod a few years ago when it first came out, but stopped after just a session or two. We decided to return to it after playing some D&D Adventurer’s League, but couldn’t remember most of our characters, so created new ones.]
- GM: Law
- Ari: Guldinyon Bent (Drow w/ scale)
- AJ: Ajax: Human Fighter. Chainmail and greatsword
- Andrew: Jehssail Brighteyes. Aasimar
- David: Tobius Carter, human fighter
- Red Larch, 8 days south of Neverwinter, few days north of Waterdeep
- Journeyed there from a few places.
- Sinkhole in the road.
- Inn: Helm of Highsat. Met other PCs
- Delegation from Mirabar has been missing for 1 month.
- Harpers want us to find Brodenthar, part of the delegation.
- Brother Irdin: Follower of Lathander:
- Delegation was in Beliard 2-tenday ago
- A shepherd says he saw new graves in the hills!
- To the hills
- Four graves, one, a dwarf with good artisinal clothes
- Feathergill Spire: Knights from Waterdeep house here
- Hippogriff decorations
- Joined a Manticore hunt
- At night, almost murdered by humans dressed as servants! (con’t next day 2018 Oct 16)
- Captured one alive, but all he would do is hiss at us.
- Found a caravan guard, bound. He said they were attacked on the river but “stone people”, who then got attacked by “feathered people”, which brought them to the tower. Brodenthar was in the caravan.
- Proceeded up the tower, and more servants attack.
- Savah came running up the stairs asking what is going on.
- We went to top to inform the leader, and then they ALL turned on us. We killed Savah and a monk, but fighter, as well as two guards on vultures got away.
- We were very wounded, but on the way out, three more knights blocked our way. I released an eagle battering ram, and took one down, but we were very damaged. Had to flee, but Tobi captured again.
- We rested very quickly, and then came back and rescued Tobi.
- Searching the tower, we found a parchment.