Princes of the Apocalypse 4

  1. GM: Law
    1. Ari: Guldinyon Bent (Drow sorcerer/cleric w/ scale)
    2. AJ: Ajax (Human Fighter. Chainmail and greatsword)
    3. Andrew: (Jehssail Brighteyes. Aasimar bard)
    4. David: Tobius Carter (Human Fighter)
    5. Thor: Mollywong (Dragonborn paladin)
    6. Thorun: Dwarf ranger
    7. Apollo: Tiefling Warlock Hexblade
  2. Wamford: 1.5 day travel from Red Larch
    1. On way, we stop at Barge’s Right Inn, a woodened walled town, which is across from Womford
    2. Talking to Guard:
      1. Caravan from Mirabar that was supposed to arrive a week ago but has disappeared.
    3. Only stone building is the Barge Right
  3. Wamford doesn’t have any walls. People walking heading home for the evening
    1. Docks is shady, but that’s the place for where people buy and sell
    2. When we went onto the boat and asked about the dwarven books, the captain showed us another book and then pushed Guldinyon into the water. Combat with the sailors ensues! They are water cultists, and almost kill us.
      1. Found another two captives that were caravan guards.
      2. Also more books of dwarven geneology
      3. Some treasure and a map
        1. There’s symbol of likely hideout upstream – ~20 miles
      4. Captain was blue-tinged, and tried to flee, but a Magic Missile from Guldinyon killed him.
  4. Water keep
    1. We talked our way into the boat dock at the bottom of the keep.
    2. But was unsuccessful, as a group of 5 bugbears attacked us on the dock.
  5. Rewards:
    1. XP: 400 each x6

 

Princes of the Apocalypse 3

  1. GM: Law
    1. Ari: Guldinyon Bent (Drow w/ scale)
    2. AJ: Ajax: Human Fighter. Chainmail and greatsword
    3. Andrew: Jehssail Brighteyes. Aasimar
    4. Apollo:
    5. David: Tobius Carter, human fighter
  2. Crossed river at bottom of the canyon (~100 ft), back to same side as tower by climbing up stone arch, and then back down.
    1. Attacked as Guldinyon and Ajax climbed back down
      1. 4 Gnolls and a hyena
    2. Further west of the canyon, a plateau 20′ up. Cave there with the carcasss of one of our hippogriffs at the entrance. A pair of griffins fly by…
      1. Find 2 eggs
    3. Further west, came across group of 4 gnolls that are tougher
    4. At far west end, meet Karokai – a humanoid bird. Call themselves Aacockra
      1. I informed them that tower is now known as Brighteye Tower
  3. Back to Red Larch
    1. At inn (Helm at Highsat), hear that dwarf merchant is at Valevos Sundries
    2. At Valevos’, we ask about any art. Bought from a peddler
      1. Shown a book. Comp language shows it is a list of geneology of dwarven clans of Mirabar
      2. Tell merchant that is Dwarven erotic poetry
      3. Said he bought it from a shady keel-boat skipper in Womford. Came across other similar books.
    3. We found 3 boats. One of them showed us a similar book, and when Guldinyon reached out for it, got pushed into the water.
  4. Rewards (for 2 sessions):
    1. XP: 1,700

Princes of the Apocalypse 2

  1. GM: Law
    1. Ari: Guldinyon Bent (Drow sorcerer/cleric w/ scale)
    2. AJ: Ajax (Human Fighter. Chainmail and greatsword)
    3. Andrew: (Jehssail Brighteyes. Aasimar bard)
    4. David: Tobius Carter (Human Fighter)
    5. Thor: Mollywong (Dragonborn paladin)
  2. Tower:
    1. Went to look for the fleeing leaders
  3. Canyon

Princes of the Apocalypse 1

  1. [We first played this mod a few years ago when it first came out, but stopped after just a session or two. We decided to return to it after playing some D&D Adventurer’s League, but couldn’t remember most of our characters, so created new ones.]
  2. GM: Law
    1. Ari: Guldinyon Bent (Drow w/ scale)
    2. AJ: Ajax: Human Fighter. Chainmail and greatsword
    3. Andrew: Jehssail Brighteyes. Aasimar
    4. David: Tobius Carter, human fighter
  3. Red Larch, 8 days south of Neverwinter, few days north of Waterdeep
    1. Journeyed there from a few places.
    2. Sinkhole in the road.
    3. Inn: Helm of Highsat. Met other PCs
  4. Delegation from Mirabar has been missing for 1 month.
    1. Harpers want us to find Brodenthar, part of the delegation.
    2. Brother Irdin: Follower of Lathander:
      1. Delegation was in Beliard 2-tenday ago
    3. A shepherd says he saw new graves in the hills!
  5. To the hills
    1. Four graves, one, a dwarf with good artisinal clothes
  6. Feathergill Spire: Knights from Waterdeep house here
    1. Hippogriff decorations
    2. Joined a Manticore hunt
    3. At night, almost murdered by humans dressed as servants! (con’t next day 2018 Oct 16)
      1. Captured one alive, but all he would do is hiss at us.
    4. Found a caravan guard, bound. He said they were attacked on the river but “stone people”, who then got attacked by “feathered people”, which brought them to the tower. Brodenthar was in the caravan.
    5. Proceeded up the tower, and more servants attack.
    6. Savah came running up the stairs asking what is going on.
    7. We went to top to inform the leader, and then they ALL turned on us. We killed Savah and a monk, but fighter, as well as two guards on vultures got away.
    8. We were very wounded, but on the way out, three more knights blocked our way. I released an eagle battering ram, and took one down, but we were very damaged. Had to flee, but Tobi captured again.
  7. We rested very quickly, and then came back and rescued Tobi.
    1. Searching the tower, we found a parchment.

GenCon picture 8 – Adventurer’s League

D&D Adventuer’s League at GenCon.

Trouble stirs in the Moonshae Islands, as the tensions between the Ffolk and the Northmen are highlighted with the appearance of a massive army of gnolls led by fiends…

Tracking the source of the magic to the Giant Druid.

Old Dwarven Forge Pictures–Arena

[Originally posted on the Dwarven Forge forums 2010 Jan 27. Game dates 2009 Dec 01 and Dec 29]]

In a Forgotten Realms game my friend has been running between my regular games (utilizing a completely home-brewed rules system he created), our characters were hired out to escort a group of cargo-bearing lizardmen north along the Sword Coast to Luskan. Turns out, we were part of the “delivery” to the slavers. After putting up a good fight – unexpectedly on the part of our GM, who thought we would just lay down arms, we were subdued and forced to fight in the arena.

I remembered having just seen an incredible arena on the forums, so I tried channeling dudebird as I hastily created one from the 2 cavern sets I have.

We were split into two “teams”, and were given descriptions of the other gladiators on the opposing team. We had to pair up and choose a duo on the opposing team to fight.

This was the slaver’s complex, with the natural cavern serving as the arena; one side held the “box-seats” for the boss, and a pair of elevated platforms on each side had archers ready to shoot anyone who didn’t participate or tried to flee. We actually ended the game getting put into the arena that day, so the pictures below was us recreating just the arena portion from memory.

Arena

The arena layout, and the teams facing off. The last is a picture of my minotaur weaponmaster laying the smackdown on two of the lizardscum who sold us off into slavery and had volunteered to join in the arena for fun; they didn’t expect us to rain on their parade. 😎

Enjoy!

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