GenCon pictures 7

Pictures from the two  “One Hour to Kill” one shot D&D adventures at the Dwarven Forge booth.


Our group has braved the dangers of a dungeon in search of a druid who had gone missing. The last corridor set off a frenzied spear-wielding machine that pushed us into a room filled with an acidic stench. As we rushed in, and leapt over the foul-liquid, hinged blades swung out of the walls – cutting into flesh, and pushing us into the stinging fluid.

But the worse was yet to come, as out of the bubbling acid, a two-headed crocodile rose up!

It grabbed a hold of the Dwarven Paladin in its powerful jaws, while its tail swept the Halfling Rogue into the acid. The rogue was quick enough though, to grab onto the muscular tail and ran up the reptiles back!

The bard and sorcerer destroyed pulsing orbs on the far side of the room which were sending healing energy in the creature; meanwhile, the distraction of the Halfling led to the Dwarf freeing himself long enough to jump onto its head, and deliver a migthy Smite!

The crocodile slain, the adventurer’s were free to proceed out of the acrid room.


Later, the intrepid souls were teleported to a dark, damp cavern, fill with a mist of spores.

Before long, a group of lizard-men appeared around a corner, looking for their next meal!

After defeating them, we came across an ornate door.

Bursting forth from within, a minotaur covered in fungal growths!

Combat ensued, but with each hit, a vision formed of her losing her daugther to the lizard men, but not before she hid an amulet…

The barbarian ran off to search for it, and found it hidden in a pile of rubble.

Upon returning the amulet to her, the growths disappeared, and she reverted back to her normal self, and ran in search of the lizardmen.

(some close-ups of the lizardmen figures)

GenCon pictures 5

Dwarven Forge’s Dreadhollow Forest was revealed this morning. I stopped by the booth to get these pictures – beautiful! (click on picture of higher resolution).

Close up of one of the 3 (4?) potential 6″x6″ floor pieces:

Close up of the large tree in the middle –

And it is hollow, perhaps a lair, or a tunnel to the underdark… or something even more sinister!

Ahh! It’s Nate!

But he’s kind enough to show off some more of the close-ups and details

He showed off how the 6″x6″ transition piece to caves works – with a removable arch (next to a new caverns passage 45 degree bend)!

And another potential 6″ x 3″ “cliff” transition piece with some Erinthor mountains pieces.

The two transition pieces put together

And finally, some of the freestanding hedge “walls” (atop a regular 2″ x 2″ cavern floor – for scale to a normal cave wall).  The paint job isn’t finished on these yet.

Again, Nate wanted me to emphasize that the paint job on it is NOT FINISHED YET!

Ok, time for me to finally crash and get a good night of sleep!

GenCon Dwarven Forge pictures

I got a chance to stop by the Dwarven Forge booth and see the new Caverns Deep pieces up close. They look gorgeous! Hard to post pictures on the forum from my phone, so they are here.

They also gave me a little accessory for being a backer. An anvil!

Lost Mines of Phandelver 1

  1. GM: Law
    1. 5 kids (grades 10, 9, 8, 7, 5), playing (respectively) Bard the Bard, Merlin (Wizard), ?? (Wizard), Mordek (? Rogue), Thorin (Ranger), and Andrew playing Bertie the Big Nose (named on account of his prominently protruding probosis, a Cleric
  2. Side note:
    1. My friend’s kids have been wanting to play D&D since I introduced them to the game about 3 years ago (but they were still fairly young). Since then, they’ve watch the Hobbit movies, and are more familiar with the fantasy genre. I also invited over some co-workers kids, all of whom had heard of D&D, but never had played. I was pretty surprised at the awareness of the game, not really realizing the penetration of it into the cultural awareness. One mom said she’d heard about it “from Sheldon on Big Bang Theory”, and another mom and daughter from Stranger Things. And, as we just started playing, the youngest said he had played this game at a camp and there was a goblin ambush coming up!
    2. Law, who had previously played through the first part of Lost Mines of Phandelver GM’ed the game, and it was a great deal of fun! The kids all had a good time, and didn’t want to stop, even though it was quite past their bedtimes. Over the past few days, they’ve been telling their parents they could get their friends to play, and wanted to game again.
  3. Story:
    1. We were newly hired caravan guards helping to guard provisions to be delivered to the town of Phandelver. Our employers first set out a few days before us. However, as we neared our destination, we came upon the dead horses of both of them, black arrows sticking out of their flank. As we deliberated what to do, a flight of arrows caught us by surprise as a group of goblins ambushed us! With a set of fantastic rolls, we easily overcame them. But our employers were nowhere to be found. There was an empty map case on one horse, and a set of tracks leading away to the north.
    2. The party tied up the horse with the caravan, and went north in search of the missing pair – as we couldn’t get paid without them! The tracks led into the mouth of a cave that had a small stream coming out of it. There, we were once again attacked by goblins – we overcame them, but not before one of them got out a cry for help.
    3. Nevertheless, we proceeded into the dark cave, lit only by the light of a small globe summoned by Bertie. We moved past the sounds of some growling on the right, and as we neared a bend in the stream, just caught sight of a bridge up ahead. There was a passage way to the left which we decided to take, but only Thorin and Merlin were able to get there before a torrent of water suddenly filled the passage and washed the rest of the party back out into the forest. A few bumps, but no major damage.
    4. Making our way back, we found ourselves entering into the heart of the goblin camp – complete with wolves, and a pair of naked bathing goblins! A fight ensued, but we were victorious but exhausted of resources. However, we located ?? Who was tied up in the back. He told us the had taken Rockseeker away.
    5. Retreating to rest and recover, we proceeded back along the stream the next day, and came upon a cavern full of crates of provisions – and were ambushed by more goblins hiding amongst them! Even as combat was entailed, a sudden sound caused Bertie and Bard to realize that an extremely large goblin had snuck up behind us with a pair of large wolves! Several of us were clobbered in the fight, but magical healing kept any of the adventurer’s from perishing before defeating the goblin leader.
    6. Amongst the recovered goods, we found a clue leading us onward.
  4. Rewards:
    1. XP: 350 each

 

Dwarven Forge Storage – 6

Really Useful Box(R) Plastic Storage Box, 7 liters – $10-14 each, measures 15.5″ x 13.5″ x 3.25″. Removable top.

  1. Thoughts:
    1. Like the other 3.25″ ones, there’s some play in between the top of the pieces and the lid, but the lid is fairly flat other than a small ridge along the outside.
    2. These stack pretty nicely, with just a little bit of shifting. But with the ridge on the lid, they are unlikely to slide off one another.
    3. They feel quite durable.
    4. A thought I had was the possibility of using these to transport prebuilt set-ups; it occurred to me that I may be able to put the terrain tray with the new magnetic pieces onto the lid, and then cover with the “bottom” portion to make it easy to move the entire tray.
      1. I tested this in the last few pictures. You can see that the train fits pretty nicely EXCEPT for the little fabric that extends beyond a ridge in the lid – that unfortunately pushes the pieces at the edges up just enough that it weakens the magnetic force so the pieces can move around.
      2. I also turned it upside down (the container right-sided up) and shook it a bit to see what would happen, then turned it back. For the most part, the magnets held pretty well! This is a testament to their strength. For most transporting between gaming locations, I wouldn’t expect the whole box to be turned upside down…
      3. Now, the pre-built tray could work very well placed into the container normally – but I found it a little difficult to get my hands into it to lift it out, which is why I tried building it on the lid.
      4. So, does anyone know where we can buy some thin metal sheets cut to exactly 12″ x 12″ that I can put into the lid? I don’t really need to have the fabric covering (as you can see in this sample build, I covered the entire thing; oh, and the new double door is fantastic!)

 

The build on the terrain tray next to the lid.

Placed onto the lid.

These next picture are close-ups of where the fabric is lifted up a bit by the ridge that runs alongside the edge of the lid – just enough to displace the rounded corners.

Looks like it fits great here, with the “bottom” closing fairly securely!

So, the next question I had was how securely would the magnetic pieces stay on the terrain tray, even when turned “upside-down”?

Looks pretty good! A few pieces came off – mostly where the fabric was pushed up by the ridge, weakening the magnetic field (and the rounded corners at the bottom are from the first Kickstarter, so don’t have magnets in the base).

And I flipped it one more time, and shook it around a bit, and still held up pretty well!

Here it is stacked on top of another 7-litre box, both with the lid down.